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Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development
Interaction Design for 3D User Interfaces:
The World of Modern Input Devices for Research,
Applications, and Game Development

Francisco R. Ortega, Fatemeh Abyarjoo, Armando Barreto, Naphtali Rishe, and Malek Adjouadi

In this new era of computing, where the iPhone, Xbox Kinect, and similar devices have changed the way we interact with computers, many questions have risen about how modern input devices can be used for more intuitive user interactions. This new book addresses this paradigm shift by looking at user interfaces from an input perspective. The book is divided into four parts:

  • Theory of input devices and user interfaces
  • Advanced topics on reducing noise on input devices using Kalman Filters
  • A collection of hands-on approaches that allow you to gain experience with some devices
  • A case study examining speech as input

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Fundamentals of Computer Graphics, Fourth Edition
Fundamentals of Computer Graphics, Fourth Edition
Steve Marschner, Cornell University, Ithaca, New York, USA
Peter Shirley, Purity, LLC

Focusing on geometric intuition, the new edition of this bestseller gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. Highlights of the fourth edition include:

  • Updated coverage of existing topics
  • Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures
  • A text now printed entirely in four-color

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Also available in eBook.

The GameMaker Standard
The GameMaker Standard
David Vinciguerra and Andrew Howell, Wayne Community College

This book explains how to create games using the GameMaker engine. Readers will quickly hone their design skills with tutorials that are written so that beginners can quickly start building games, while also providing lessons on how designers can add advanced options to their games. The book supplies online access to all the assets and resources readers need to create their own games.

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Digital Character Development: Theory and Practice, Second Edition
Digital Character Development:
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Pixel Art for Game Developers
Pixel Art for Game Developers
Virtual Character Design for Games and Interactive Media
Virtual Character Design for
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HTML5 Game Development from the Ground Up with Construct 2
HTML5 Game Development from
the Ground Up with Construct 2

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